*Spoiler Alert*

First some art, cuz you guys know how I feel about posting a bunch of feels with no art.

I’ve been wanting to write this blog entry for a long time, but I told myself that I wouldn’t until after I’d found a job. I knew my opinion on my current situation was severely biased and I wouldn’t be able to deliver the facts with a clear perspective. In fact, I was about to break my own rule and just write an update anyway, because I was tired and bitter and at my breaking point, when the seemingly impossible happened. I’m now employed, in the film industry, and as an artist. I’m doing what I’ve always wanted to do.

I’ve put this blog on hold because I’ve been dealing with a lot, and I think it’s about time I explained. Of course, the problem with waiting so long is that now I have to sum up over a year in a way that won’t put everyone to sleep.

So.  Continue reading

How could this happen to meeee


An accurate reenactment of my life right now.

You guys. I have to apologize.

I’ve said time and again that I was going to be better about posting to this blog. I started up all these blog posts about story and just left them hanging, even though I promised a new post every coupla weeks. But, here we are.

I was going to whine in length about everything that’s been going on the last several months, but it’s a little too emo even for me. So suffice to say, right now I’m just trying to find a job. I think my problem is that this is perhaps the longest I’ve been unemployed since I was sixteen. I’m not used to being unemployed, broke, and in terrible, soul-crushing debt. I need to work on just saying eff it and relax. It’s not the end of the world (yet), and hell, this is the most free time I’ve had in years, so I might as well make use of it.

Hopefully in the near future I’ll be out of this funk and back to my usual ranty, arty self.

The Plant Stand, or, Next Time Don’t Get Off the Bus

I’m in the habit of writing down my more noteworthy dreams the moment I wake up. I find that in that first 5-10 minutes of wakefulness, I remember my dreams pretty well, so it’s the best time to jump on it.

My latest dream (just this morning) was so bizarre that I not only wrote it down, but I tried my hand at some visual reproductions of the scenes. The whole sequence struck me as completely random and simultaneously hilarious, specifically because of an unexpected companion on Dream Me’s travels.

I don’t know what the point of this dream was, but I was in some sort of task force group thing with two other people. One I’m pretty sure was a girl, the other was a Ryan Reynolds look alike. We were in this organization thing for doing stuff? I seem to remember having to meet other members of this organization or something, and our team was new so people wanted to give us a hard time. The first bit was actually kinda cool if only I could remember it.

Anyway, after a task meeting, we were given these assignments. We three had to go into the city and take care of some duties, and then rendevous for one that we’d be performing together. So I go off to take care of my tasks. I took the bus into the city which only got me about halfway before traffic came to a halt. I abandoned the bus, deciding it’d be quicker to walk than to wait. And it was certainly quicker, only I got to my first destination and that’s when I remembered I was carrying this fricking huge plant stand. “Oh, right,” I thought, “What the hell was I supposed to do with this?”

So I call Ryan Reynolds for help. He tells me I was supposed to take it to Circuit City, and that will be a bit of an ordeal because I can’t just walk it right in, the back door will be locked, I have to wait there until someone walks out and then prop the door open yadda yadda, other things, anyway he’s willing to meet me there if I want. Besides all that I’m like well crap, I could have stopped at CC on my way here but I passed the stop ages ago. And I’m already at the second point, what am I supposed to do?

Dream: The Plant Stand

He doesn’t answer, he’s no help at all, the tool.

I check my watch and it’s only around 3 and… for some reason the first two tasks are time-sensitive and need to be done now, but the final important thing we all have to do together doesn’t have a time stamp on it. So I tell him all right I’ll go back, it should only take 20 minutes to get there. Okay cool, we hang up and I catch the next bus heading back the way I came.

For some idiotic reason I get off at the very next stop, like oh hey sure this is close enough. Only, this stop is inside a tunnel or under a huge bridge or something. I think I was concerned how long it would take to come out the other side, and I should be able to get to CC pretty quickly from this point. And it’s true, I probably could have, except the moment the bus passes I see some crackheads sitting on the other side of the road. I was just in the process of going to dig in my purse for something (probably money) when one woman immediately gets up and comes over to beg for money. I clutch my bag to me and I’m like nope sorry, no money at all, and I start walking. She walks with me.

Dream: The Crackhead

Remember I’ve got a frickin’ plant stand with me. It’s iron painted green with circular glass plant holders and… why is this the crux of any plan?

Also I seem to recall having a dream about this woman previously in this sequence of dreams, so I remember her. And she was giving a talk about her life and trying to get off of drugs, of all things.

So meanwhile I’ve realized I’ve gotten off in the shadiest place ever conceived, and I make a mental note to never get off a bus in strange surroundings. Meanwhile, the lady seems to know I’m looking for a way out, and rather than letting me continue walking through the tunnel, she opens a door in the wall. “This way,” she says. I peer in while she’s holding the door. It’s this narrow hallway that goes down some stairs and continues on to a dead end. And milling about are three people shadier than this lady is, only they’re dudes, big ones.

And I could go in there, sure. But around this time I’m thinking, “You’re going to be mugged and gang-raped and left for dead before you leave this tunnel. It doesn’t help that you’re carrying around a fricking plant stand, either.”

Dream: Team Mug n' Rape

While I’m having this mental debate the lady has moved on, and I have no clue if she’s being legit or just handing me gift-wrapped over to her muggy gang-rapey friends, or how else to get out of this tunnel alive (because honestly walking the length of the this dark, smelly tunnel by myself isn’t appealing either). So I go in, and I see that what I thought was a dead-end was actually a turn. And I follow it to another well-concealed turn, and up I go, and eventually it leads to the inside of a mall. And not a safe-looking mall, a seedy looking one like Security Square in Baltimore – in essence, not much better than the tunnel, but probably better lit and with more eye witnesses should I be shanked.

So I step out, and head for the first escalators I see. These happen to be inside this huge Thai wedding store (Thai wedding? Is this even a thing?). I hit the escalators with my plant stand, sure that now I’ve found a way out and I’m not gonna get assaulted after all…

And I wake up.

Clearly, the dream inspired a number of questions. What is the meaning of the plant stand? Should I take significance from its presence, or from its lack of plants? How did I get the bloody thing onto a bus… twice?

And exactly which of us is the main character, here?

It’s aliiiiiive!

Oh my wow guys, here I am posting. I’ve been a busy beaver lately and haven’t had time to write about story-related things as I’d like to, but I do feel bad about letting my blog just sit. I promised myself I was going to get better about blog posting, so um… let’s try promising again lol, and hopefully I’ll stick to it this time. Story posts will be coming, but for now I want to focus on building a posting routine.

Okay well new items first.

If you will be at Otakon at the end of this month, I will also be at Otakon and you should come visit me in Artist Alley. My friends Alice Meichi Li and Jennifer Zyren Smith will also be there! According to the Artist Alley map I should be either at booth B08 or B09 (Alice and I will be together). Man, the last time I was at a con I’d just graduated from my first college. It’s been years. I can’t wait to see how Otakon has changed!

You might be on Twitter. You might be on Tumblr. If so, you might like to follow me :) just use those handy dandy buttons over on the right over the search bar to find me.

Also also, my website got a facelift care of my amazingly talented and wonderful friend Sarah – who recently began her online comic Rumbirds! She also co-hosts a podcast that’s all about music and theatre and movies and Youtube and coning?? (what the what?) and other fun things. Her cohost Timmy is good people – he introduced me to Happle Tea, and anyone who turns me onto awesome webcomics is A-OK in my book.

Some things are afoot that I don’t want to discuss right now, but rest assured I’m keeping busy, and when opportunity allows, you’ll definitely be hearing about them.

Now that I’m actively pursuing art as a career, it seems that most everyone I meet has artistic aspirations. I was just making a late-night run to the grocery store, and I got into a conversation with the cashier. He asked me what I did for a living. I told him that I was an artist. He got a knowing look, and confided that he used to take drawing classes.

Just this past weekend, I reconnected with a cousin I haven’t talked to in years, and I was surprised to learn that she was interested in art as well. She’s considering going back to school so she can enter the health sector, but she confided that it’s not where her heart is. She’d rather be taking art classes.

Back before I enrolled at Ringling, I didn’t know half the stuff about the world of art that I know now. At the time, I was trying to get myself out of the world of marketing, and being an artist seemed like an all or nothing sort of thing. Granted, I’m happy with my choice, but I understand a lot better now that it’s not the only choice. So many people give up on art to be practical, to focus on school and having a well-paying job and taking care of the family, and lament the missed opportunity to pursue their passion. But… why is it all or nothing? Why not do both? The truth is, being a professional artist isn’t for everyone. It can be just as demanding and thankless as any other job, depending on your role and where you work.

But for every professional artist I know, I know someone else who just does their art on the side – I hesitate to call it a hobby because sometimes it transcends that. Maybe they take classes, or paint in the mornings, or run their freelance photography business on the weekends. Or they’re like a number of illustrators I follow and work on webcomics, graphic novels, and other projects in their free time. I’m most familiar with these type of artists because I read a lot of webcomics – artists like Sarah Ellerton and Tracy Butler. Now, I’ll grant you, Tracy’s day job is art-related, but it’s still a day job. Lackadaisy Cats is something she does entirely in her spare time.

…Of course, this post doesn’t address the very important issue of time management. Anyone working a nine to five job knows how hard it is to come home from work after a grueling day of office politics, fighting traffic, running errands and taking care of home responsibilities, and then convince yourself to stay upright for a few more hours and do some art. But… it can be done. Bottom line is, you don’t have to remove art from your life. It can fill as much or as little of your time as you’d like… and if you’re really passionate about it, I think a little time is preferable to none at all.

Speaking of art, here’s a sneak peek at some new stuff I’ll have with me at Otakon (yes, I’m totally into A Song of Ice and Fire right now).

Robb Stark - A Song of Ice and Fire Jon Snow - A Song of Ice and Fire

Salsa - Eternal Sonata

Illustration Friday

Bottled

Oh boy. I am waaaaaay behind on my story posts! I’ve been caught up with a few writing projects, and with so much writing on my plate already, the thought of writing about writing was a little overwhelming. Hopefully next week is lighter and I can get back on track!

In the meantime, here’s a painting for Illustration Friday. I’ve never done IF before, and it took me a while to come up with an idea for the theme “bottled.” What do I think of when I think of bottles? …Bonsai kitties, apparently.

Trimming the Fat: Getting Your Story Moving

I’ve been doing a lot of painting lately, which is all well and good, but I really need to be sure to squeeze in time for writing. For me, the writing and the art are equally important. I need to find a better way of organizing my days.

Betsy was kind enough to contribute the next topic in our story series.

Discerning between what is necessary exposition and what is fluff. Basically, how to get the story moving quickly.

Michael presented a similar topic – knowing whether or not parts in the story are helping to forward the plot – so I’m going to address them in the same post.

The key thing here is to understand that everything that appears or happens in your story needs to have a reason. It can’t be an arbitrary choice. “Oh, I just threw that in because it’s cool.”

It’s perfectly fine for that cool thing to exist in your story if it has a reason for existing.

In truth, the answer to this one is pretty easy. If it has a purpose, then it’s necessary. But I know it can be difficult to discern what has purpose and what doesn’t. This is why I started this series by talking about story problems and solutions. It helps to have the foundation in place before you start laying in the bricks.

To determine whether an element is necessary or whether you can do without it, ask yourself these questions:

  1. Is this crucial to establishing the character(s)?
  2. Is this new information, or is it repeated somewhere else?
  3. Is the information delivered in the most efficient way possible?
  4. Does the scene help set a particular mood?
  5. Is it crucial to the development of the character(s)?
  6. Will the audience understand what’s going on if I remove this element?

At times, the problem isn’t even that a part of the story is unnecessary, but that it occurs in the wrong place, or moves too slowly. Is there a way to change the delivery of this information to help propel the story rather than hinder it?

Michael inquired about this topic in relation to a story he’s working on. Without giving the story away, I’m just going to quote the significant bit:

It opens with the main kid getting upset about losing a video game. He then breaks the game out of rage … I was wondering how necessary developing this character is to the overall story or if I should just do it with dialogue later on.

Character development is always necessary. If your scene is giving us vital information about a character, it’s a keeper. But we don’t need to know every detail of a character, just the important ones. In this case, the scene is telling us that the kid is spoiled (and possibly that he has aggression issues). Do we need to know that the boy is spoiled? How does it come into play later?

You do have the choice of doing this through actions or through dialogue. They always say “show, don’t tell,” and personally I always hear this and think WTF does that mean?? Seriously, I have to shut down all my electronics, go sit in a dark corner, and really puzzle my way through this concept in solitude. I mean, how do you know when you’re “showing” and when you’re “telling?” Certainly, having the boy’s mom tell another character, “My little Richard is rather spoiled,” would be “telling.” But dialogue can be used quite cleverly to establish character. Take the movie Anna Karenina. The titular character doesn’t show up until nearly ten minutes into the film. We’re introduced to her through dialogue.

Another example I love is Ocean’s Eleven (I just caught a bit of it on the TV so it’s fresh in my mind). This movie has some of the best banter I’ve ever seen… and the best part about it is how the banter helps establish each character. Watch the scene between Danny Ocean and Tess in the restaurant. Now that’s dialogue that “shows.”

You want your story to be lean, but you don’t want it to be too lean. You don’t need to cut away all the fat – a little bit of fat is good. If your story moves too fast or is too intense, it wears the audience out, and you’ll lose them. Your story needs to breathe now and then.

And sometimes, the fat is just plain fun. This is especially true in comedy. Take a look at Jason Figliozzi’s Snack Attack.

Snack Attack from jasonfigliozzi. on Vimeo.

The beginning is kind of slow, huh? Not a whole lot is going on. But what is going on is important. For one, the opening frames give us plenty of time to appreciate the caveman’s situation. He lives in a barren desert. This setting is not arbitrary. The empty desert efficiently gives us a lot of information about the caveman’s predicament.

Then we have that moment where the caveman is digging around in a little skull. This is important character building. We learn 1) our caveman is hungry (see why that barren desert is so important?), and 2) he’s a liiiittle bit dumb. Over the next two minutes, we get to see just how dumb this guy really is.

Now, my favorite part of this film is from 2:20 to 2:30. I die every single time I see it. When I think of “fat,” I think of that moment. But it’s good fat! It’s a hilarious, well-timed beat, and, just as significant, it’s communicating important information. After all that struggle, the caveman is finally getting what he wants. He’s taking time to savor the moment, and we savor the moment along with him.

You want to leave a little bit of fat, and you also want to be sure you’re not cutting into the muscle. As you’re looking for fluff to get rid of, be sure what you think is fluff isn’t actually essential to the story. Does it have a reason for existing? If the scene is down time you’re afraid of losing because the story’s moving too fast, well, even those moments can be given meaning.

Start at the beginning. And when you come to the end… stop.

One final tidbit. Betsy’s question asks specifically how to get the story moving quickly. The quickest way to do that is to start where the true story begins. Now, you definitely need to set up the story, but you don’t want to spend a great deal of time on setup. Consider this. Your story is a significant moment in time. Your character’s particular circumstances, occurring in a certain location and a certain time, have created an extraordinary moment that your character has never before experienced and may never experience again. You don’t need to start the story the night before everything changes. That’s backstory. You don’t have time for that, and frankly, we don’t really care. It’s the moment all the crap hits the fan that we really want to see.

Where does the inciting incident of your story come in? It should be roughly at the 10% or 15% mark. If it’s halfway into the story, then you’ve got a bit of trimming to do.

I’ve got a juicy topic for next time: tying events together. Stay tuned!

Ocean’s Eleven image from imdb.com.

On Sequels

Next story post coming up soonish! I just wanted to share a few links and other things that have been on my mind, first.

Story Charts
Before you begin, it helps to read the how to. I jumped into the movie analyses without looking at the how to first and it blew my mind. So I went back, educated myself, and started over, and it blew my mind again. I love charts, so this site is right up my ally.

Also you Ringling kids, the Storytelling class has a blog. I never took this class, but if you’re really interested in story, it’s worth considering. I took the Creative Writing class, which I highly recommend (unless you’re not a very strong writer… in which case, I still recommend it).

In case you haven’t seen it…

I’m probably gonna lose my credibility as an art school grad and… person, but I’ll say it anyway.

I don’t think sequels are all that bad.

Y’know what? I like The Rescuers Down Under. I like The Lost World. I like Addams Family Values.

…And Disney’s sequels haven’t been all bad, either. Lion King II: Simba’s Pride? 101 Dalmatians II: Patch’s London Adventure? Yeah, I’ll watch those.

…And I have Bambi II on DVD. Shut up.

I also own Madagascar 2. I like to think of the first Madagascar as backstory for the awesomeness that is the sequel.

Okay, I get the notion that some of these studios are going overboard with the neverending franchises. Pirates of the Caribbean. Shrek. It seems that the big studios aren’t interested in a film concept unless they can turn it into a franchise.

Is that so bad?

It’s like television. We buy into the notion of ongoing stories with television. Hell, it’s okay with books and comics too. So why not movies? I think the notion’s pretty cool, if done well. And yeah, sometimes the sequels don’t turn out too great. Hey, not every stand-alone film turns out too great.

I don’t see anyone complaining about Christopher Nolan’s Batman series. Or the Avengers. Yeah, those are comic books, we kind of expect sequels. But can’t original concepts achieve the same heights? Honestly, I like returning to a world I love, learning more about the characters and meeting new ones. I don’t see why every movie has to be a one-shot deal.

…If it looks like my rant kinda comes to an abrupt end right there, it’s because I had a concluding sentence but then promptly forgot it and couldn’t come up with a replacement. So you get this explanation instead.

…Well okay, maybe another link.

[UPDATE] Betsy made a very good point in a comment below, so I’m copying it here:

I agree completely, actually. I think there have been some really great sequels in the past few years. During one of Steve Hickner’s numerous campus visits, he said something that makes a lot of sense. “The reason that a lot of sequels don’t work is because when you make a movie, it’s that character’s most important moment of their life. Having 2 film-worthy moments in your life is VERY rare.”

The reason that a lot of films work as sequels is because they are telling the story of a different character than in the first. Madagascar I is more about Marty. Madagascar II is more about Alex. The Lion King I is about Simba. The Lion King II is about his daughter, Kiara. Toy Story I: Buzz. Toy Story II: Woody. Etc. etc. etc.

The End Justifies the Means

Story post #2! And really, I was tempted to skip this part. When I asked some friends what problems they run into when developing stories, I got some really awesome feedback, and I’m ready to dive right in. But when I start to try and puzzle my way through their problems, I always go directly to one place.

The end.

The ending is arguably the most important part of the story. In fact, I think this and the problem are tied for the spot of most important.

The ending defines your mood when the story is over. It defines the emotional journey throughout the entire piece.

The ending tells you how to feel.

It is your proof of concept. It is your concept, restated. It is the whole reason for the story.

The ending is the moral.

Yes, your story should have a moral. Your story has to have a moral, or else, why write the story at all? The moral can be described as your story’s concept statement. The beginning of the story asks a question. The middle of the story sets out to answer that question. The end is the point where the story turns to the audience and says, “See what I mean?”

You’ve got your problem. I assume by now you’ve got at least the very basic of idea of what character(s) are going to set out and solve this problem. Now’s the point to decide what your characters are going to learn at the end of the story. (This is also a stepping stone to developing your character.)

Ironically, the problem and the ending are the points I struggle with most. When I begin a story, I tend to start with an over-arching concept. To borrow examples from my school days: a baker witnesses something in his kitchen disappear, or a little girl and a little zombie become friends. I know what the problems and the endings to both those stories are now, but when I first conceived them, tying down those details was difficult. I couldn’t commit. I didn’t know if I wanted the baker to be happy or sad at the end. I knew I wanted the zombie and girl to be friends, but I didn’t know how to get to that point.

These are also two areas where I like to complicate things. I’m all about complex stories, so from the very start, I’m thinking in terms of mood and themes and symbolism and seemingly random elements that interconnect like a web of emotionally charged awesomeness full of wit and meaning. But I can never come up with any of that stuff, and after I recover from the mental collapse brought on by the very attempt and I take a step back to analyze the situation, it always boils down to not having a clear problem or a clear ending.

Think of it like map. Your starting point is A. Your ending point is E. At the moment, there are no obstacles. Our path is a direct line.

Now, when we begin to build the middle, that’s when obstacles will be thrown in, and that direct line might become a zigzagging mess. But for now, we’re going to start with the path of least resistance.

Your ending doesn’t have to be complex. You just need a general idea of where the story’s going. I’m going to turn to The Simpsons for help on this one. I watched two episodes recently. Two Bad Neighbors and Lisa the Iconoclast.

In Two Bad Neighbors, former president George Bush moves in across the street from the Simpsons. The episode quickly throws us into the problem. The Simpsons and the Bushes (primarily Homer and George) don’t get along. There’s a feud between the families. The question presented could be, “Can George Bush survive as Homer Simpson’s neighbor?” In the end, Homer wins the feud and the Bushes move out. The question is answered: no, he cannot.

Oh yes, there’s definitely more to it. There are a lot of fun hijinks, and a lot of parallels illustrated by how Homer and George both relate to their various neighbors. What made old-school Simpsons so great was how it built layers of complexity in a half-hour show. But in order to develop the fun stuff, you need to know where your story’s going. In the development of this episode, it’s conceivable that the writing team entertained a lot of endings – but they probably knew that, at the end of the episode, some level of normalcy must be returned to the Simpsons’ lives (this is a common format in sitcoms). That meant the Bush family would have to leave Evergreen Terrace. With the ending locked down, writing the rest of the story only becomes a matter of figuring out why George and Barb leave.

Now, Lisa the Iconoclast was an interesting scenario, and the episode itself is a great example of several different elements: significant setting, building tension, the importance of reaction, interconnecting subplots, and theme. Here we have an emotionally-charged situation. On the eve of Springfield’s big celebration of their founder, Jebediah Springfield, Lisa Simpson discovers that Jebediah was a murderous fraud. But when she tries to reveal the truth to her town, no one believes her.

There are a lot of things at stake for Lisa. Because Lisa is a moral and honest character, she feels obligated to tell the truth. She has her pride to defend, as well as the pride of her father, the only one in town willing to support her. We become emotionally invested as well. We know Lisa’s telling the truth, and we see how pained she is when her peers and role models turn on her. We see her resolve being broken when her father, who supports her unconditionally, is punished for his faith. We have to see her succeed. If she can’t prove the truth, it will change her very character. In the town’s eyes, she will be a liar. In our eyes, she will be a failure.

And yet, at the end, Lisa chooses to preserve the lie.

That’s a very interesting choice. Why not have Lisa reveal the truth? That’s what she, and we, want. Well remember, this is a sitcom. At the end, everything must return to normal. We can’t have Jebediah being discredited as the town’s founder. In the end, the secret must not be revealed. But the creators find a way to turn this moment into a victory, anyway. Moreover, the ending justifies the episode’s larger theme.

It is a “Do the Right Thing” story, and through Lisa’s journey, we understand why lying was the right thing. Also note how Lisa’s solution is drastically different from what she wanted at the start. This is a character arc. Lisa changes throughout the story. What she wants at the end is not what she wanted at the beginning. I’ll discuss this episode in depth in another post.

The point being, knowing your starting point and knowing your end point are the first steps to plotting your journey. Once we know how a story will end, then we can determine how it will begin. We can determine who our characters are and how they will change over the course of the story. We can determine what roadblocks must be thrown in during the characters’ journey, how the conflict builds, what symbols appear that guide the characters and us on the way, and how our hero discovers the information that will ultimately lead him/her to solving the problem. The story is a journey, and the end must be different from the beginning. By the end, everything is changed. Now we can go back and add in the details of how and why we are led to this change.

So, how does your story end? Does the guy get the girl? Does the heroine defeat her nemesis? Will everyone live happily ever after? Does you bumbling hero end up in an even bigger mess than before? Maybe the hero learns his lesson too late? Or maybe the lesson flies right over her head and she goes right back to doing things the same way as before?

Simpsons images from TV Goat and bobbysketch.

The Problem Story… or, The Story Problem

Okay, let’s try something new. I love story in all its forms, and I’ve been wanting to tailor my blog more to musings on the craft of storytelling. And since it’s PrePro time at Ringling again, it seems like a good time to just sit down and do it. So, look forward to lots of rambling thoughts, links to favorite resources, and scribbly drawings. To begin, I’m going to do a short series of entries more geared toward the students working on their thesis films.

A disclaimer: I am no way an expert on any of this. I am a student of art, just like you. But I also like to hear (or read) myself talk, so here we are. These are my thoughts, and I’m always looking for other insights and resources. If you have your own observations to make, or resources to share, then please, by all means! That’s what that handy comment link’s for.

Continue reading

When it all goes not according to plan

First some art, cuz I always feel bad when I post but don’t have any art to show.

Snow Day

Next, a general announcement: I changed the permalinks on my blog. If anyone’s linking to specific entries, your old links should work as far as I know, but you might want to change them in any case.

Okay, now for the real entry!

Ah, let me tell you guys. The last eight months have been quite the roller coaster ride. A slow, boring, yet disproportionately frightening roller coaster ride. Not too many twists, turns or stomach-flipping plummets, but plenty of screams and the silent fear of falling or losing limbs.

In fact, the only real surprise on this ride that warrants a few screams of terror happened last week. I quit my job. I’ve got two weeks left, but it’s a sure thing, now. Next Thursday is my last day.

But really, the most surprising (and amusing) part of all this is just how freaked out my sister seems to be. Last week when I told her I was going to quit, she told me “no, you’re not.” The next day when I told her I handed in my two weeks’ notice, she didn’t believe me. Just now I was e-mailing her about some ideas I have for the next few months—ideas that have nothing to do with my job, FYI—and she replies back, “Did you decide not to quit your job?”

Whoa, sis, calm down. You’re not allowed to be more freaked out about this than I am. Continue reading